Redguards are part of the Daggerfall Covenant faction in The Elder Scrolls Online.  This faction was created by a pack between the people of northwestern Tamriel which includes Bretons, Redguards, and Orcs.  The symbol of the Daggerfall Covenant is a lion.  The colors of the Covenant are blue and silver.  

Lore says that the areas of High Rock, the Kingdom of Orsinium, and the Kingdom of Sentinel developed this alliance to use its military for securing lucrative trade routes.  Players selecting this faction will begin in Stros M’Kai after their escape from Coldharbour.

 

Historial Background Of The Redguards

Originating in Hammerfell, their ancestors were desert dwellers who migrated to Tamriel from the lost continent of Yokuda.  Their capital is the port of Sentinel, but they have deep roots in the sands of the Alik’s Desert.

The Redguards are a hardy race with dark skin and wiry hair accustomed to enduring harsh environments.  They prioritize honor and dignity above all else.  Redguards also strive to preserve ancient traditions.  

Lore tells us that Redguards are athletic warriors who are masters of melee combat.  They are known to avoid magic and prefer to settle their differences with blades of steel.  The Redguards are also known to avoid magic.  They have a hardy constitution, resistance to poison, and quickness of foot.  

 

In-Game Race Description And Passives

Within the game, Redguards are described as: The racial skills of the Redguards reflect their ancestral legacy as sword masters, giving them bonuses to shields, base stamina, stamina recovery, movement, and duration of effects from food. Their ability to flow in martial combat is unparalleled.

 

WAYFARER

This passive is unlocated at the player level of 1.  It increases experience gain with the One Hand and Shield skill line by 15%.  Also, it increases the duration of any eaten food by 15 minutes.

 

MARTIAL TRAINING

Activated and upgraded with skills points, this passive provides the following benefits:

  • Level 5 – reduces the cost of weapons abilities by 2%, and reduces the effectiveness of snares applied to you by 5%
  • Level 15 – reduces the cost of weapon abilities by 4%, and reduces the effectiveness of snares applied to you by 10%
  • Level 30 – reduces the cost of weapon abilities by 8%, and reduces the effectiveness of snares applied to you by 15%

 

CONDITIONING

Activated and upgraded with skills points, this passive provides the following benefits:

  • Level 10 – increases your Max Stamina by 600
  • Level 20 – increases your Max Stamina by 1200
  • Level 40 – increases your Max Stamina by 2000

 

ADRENALINE RUSH

Activated and upgraded with skills points, this passive provides the following benefits:

  • Level 25 – when you deal damage, you restore 333 Stamina which can occur every 5 seconds
  • Level 35 – when you deal damage, you restore 666 Stamina which can occur every 5 seconds
  • Level 50 – when you deal damage, you restore 1005 Stamina which can occur every 5 seconds