Enchanting is a crafting profession in Elder Scrolls Online. You can use it to combine Runestones into Glyphs, which add magical effects to weapons, armor and jewelry.

In addition to glyphs, the Enchanting skill allows you to craft furnishings for your home.


The Enchanting skill line is granted the first time you activate an enchanting station.

Gaining Inspiration

Experience gained in a craft is called "inspiration".

  • Inspiration can be gained by Creating Glyphs, Deconstructing Glyphs, translating Runestones, completing Enchanter Writs or Master Writs, or reading Skill Books.
  • The skill books which increase Enchanting are:
    • Ahzidal's Descent
    • Enigma of the Runestones
    • Glyphs and Enchantment
    • Harvest's End
    • A Request for Relief
  • The amount of inspiration gained from completing writs is based entirely on the potency level required by the writ and is detailed on the Enchanter Writs page.
  • The amount of inspiration gained from Creating Glyphs, and Deconstructing Glyphs is based on your current enchanting skill level as well as the level and quality of the glyph.
  • Deconstructing a glyph made by other characters (alts included) gives more inspiration than deconstructing a glyph made by you. Such glyphs can be readily found at Guild Kiosks, in treasure chests and Safeboxes, and other sources.
  • Deconstructing a glyph made with the Ta rune gives less inspiration than a glyph made with Jejota. Deconstructing a glyph made with the Jejota rune gives the same Inspiration as a glyph made with Denata. Therefore, if purchasing glyphs for deconstruction, it may be more cost effective to focus only on Fine quality glyphs made with Jejota runes.
  • Deconstructing a glyph made with the Repora or Itade cp160 runes, give more inspiration than deconstructing a glyph made with any cp150 Potency Rune.

For example: deconstructing a Common (white) glyph, not made by you, with a Repora and a Ta, with the +20% Inspiration Boost passive champion unlock, will gain you 4569 inspiration at any level.


Inspiration Required by Level

Each level has a specific amount of Inspiration required before advancing to the next level. The amount required increases with every level, however the increase per level doesn't follow a set pattern. For example, consider the easy ascent from level 12 to 14, and the enormous leaps from level 38 to 40.


Finding Runes

In order to create an enchantment, you need three different types of runestone. These are Potency, Essence, and Aspect. Runestones can be harvested from nodes as you travel through the world, extracted from glyphs, or received in mail if you have the Hireling perks. Enchanters also sell Potency runes for gold.

A single runestone provides multiple runes of different types. Essence and Aspect runes of all kinds can drop in all zones. Potency runes drop half of the time based on your level and the other half based on your rank in the Potency Improvement skill.


Creating Glyphs

While standing at an Enchanter's table, you combine one Potency, one Essence, and one Aspect runestone to make a Glyph. Unlike Provisioning, you do not need a recipe. If your character doesn't already know what the runestones do, you will learn their effects while creating the Glyph.

The title and icon of the Glyph will tell you if it is for weapons, armor, or jewelry.

Note that you must use a Potency runestone of the correct level for the item which you wish to enchant. For example, if you wish to enchant a level 10 weapon with a Glyph of Frost, you must use a Potency rune which covers level 10. There are three possibilities, Jora (level 1-10), Porade (level 5-15), and Jera (level 10-20). Obviously the highest strength Glyph will be created from the highest level Potency rune.


Applying Glyphs

While you must be at an Enchanter's table in order to create a Glyph, you do not need any special equipment in order to enchant an item with the Glyph in your possession. You simply select the item you wish to enchant in the Inventory screen, and choose "Enchant". The Glyph you have must be of the correct type and an appropriate level for the item to be enchanted.

Glyphs may be applied to equipment which is of the same or higher level, but higher-level glyphs may not be applied to lower-level equipment. You may, for example, apply a Simple glyph to a Level 50/CP160 Rubedite piece of equipment, but you cannot apply an Average glyph to Level 14 Iron gear. Note that any quality of Glyph may be applied to any quality of item, however. You could put a Legendary quality Glyph on a Base quality item if you wanted to.

While glyphs may not be removed once they have been applied, enchantments may be changed. For example, an armor piece with an increased Magicka recovery rate enchantment can be changed to a increased Health enchantment by applying an appropriate glyph. By the same token, a sword with a fire damage enchantment can be given a frost damage enchantment by applying an appropriate glyph.

Special note about Armor Glyphs: Only Head, Chest, Legs, and Shields receive the full effect of an enchantment. Shoulder, Hands, Belt, and Feet receive only 40% of the stated value on the Glyph.


Maximizing Enchantment Power

There are several traits which help to increase the power of enchantments on weapons or armor.

Weapon traits are available on all weapons - axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves. There is one trait related to enchantments.

Armor traits are available on all articles of light, medium or heavy armor and shields. There is one trait related to enchantments.


Skill Perks

Enchanting has an associated skill line that is revealed through use of the Enchanting profession. Abilities are listed below. Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive Abilities

Passive abilities are active all the time, and affect the outcome of Enchanting related activities.


Skill points

The table below shows the amount of skill points required in order to max out the Enchanting skill line.