Learning

The Alchemy skill line is granted the first time you activate an alchemy station. You can increase your skill by crafting potions and poisons, learning all of the various effects for every reagent, and by completing Alchemist Writs or Master Writs. In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere. The skill books which increase Alchemy are:

  • Alchemy Practicum
  • Alchemy: Discovering Traits
  • Confessions of a Bold Alchemist
  • Fundaments of Alchemy
  • Of the Dragonfires (Fragment)
  • Sep's Kiss

Skill Perks

Alchemy has an associated skill line that is revealed through use of the Alchemy profession. Abilities are listed below. Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Passive Abilities

Passive abilities are active all the time, and affect the outcome of Alchemy related activities.

Solvent Proficiency

Line Rank Skill Rank Description
1 1 Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
10 2 Allows the Alchemist to use Pristine Water and Slime to make Level 20 potions and poisons.
20 3 Allows the Alchemist to use Cleansed Water and Gall to make Level 30 potions and poisons.
30 4 Allows the Alchemist to use Filtered Water and Terebinthine to make Level 40 potions and poisons.
40 5 Allows the Alchemist to use Purified Water and Pitch-Bile to make Champion 10 potions and poisons.
48 6 Allows the Alchemist to use Cloud Mist and Tarblack to make Champion 50 potions and poisons.
49 7 Allows the Alchemist to use Star Dew and Night-Oil to make Champion 100 potions and poisons.
50 8 Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.

Keen Eye:Regent

Line Rank Skill Rank Description
2 1 Herbs and fungi in the world will be easier to see when you are 20 meters or closer.
6 2 Herbs and fungi in the world will be easier to see when you are 30 meters or closer.
17 3 Herbs and fungi in the world will be easier to see when you are 40 meters or closer.

Medicinal Use

Line Rank Skill Rank Description
8 1 When using potions, resulting effects last 10% longer
35 2 When using potions, resulting effects last 20% longer
50 3 When using potions, resulting effects last 30% longer

Chemistry

Line Rank Skill Rank Description
12 1 Produces 1 extra potion or 4 extra poisons per crafting attempt.
25 2 Produces 2 extra potion or 8 extra poisons per crafting attempt.
47 3 Produces 3 extra potion or 12 extra poisons per crafting attempt.

Laboratory Use

Line Rank Skill Rank Description
15 1 Allows the use of up to 3 reagents while mixing Potions or Poisons.

Snakeblood

Line Rank Skill Rank Description
23 1 Reduces duration of negative effects in potions by 50% when consumed.
33 2 Reduces duration of negative effects in potions by 80% when consumed.
43 3 Reduces duration of negative effects in potions by 100% when consumed.

Skill Points

Skill Points Total Progression
1 Laboratory Use
3 Keen Eye : Reagents
3 Medicinal Use
3 Chemistry
3 Snakeblood
7 Solvent Proficiency

Formulae

Two Reagents

 In ESO, two reagents with the same effect need to be combined in order to craft a potion. Be aware that when crafting potions, some combinations will provide a not always beneficial side effect. The Snakeblood passive will reduce (or with 3 points even eliminate) the negative side-effects, but it's better to simply avoid them if possible. All effects in poisons are negative, so there's no need to worry about unintended side-effects with poisons, though poisons with multiple effects will have the duration of all effects reduced. Remember that you have to also provide a solvent, which influences the strength, but not the effect, of a potion. As of Update 18, there are 151 two-reagent combinations.

Three Reagents

Learning the Ability Laboratory Use enables you to use of up to three reagents. This opens the door to a large variety of multi-effect potions since each effect has to be present only two times within the reagents chosen in order to be applied to a potion. Listing all possible formulae for potions with three reagents would be rather pointless  - those interested can use ESO Alchemy Calculator. To use three reagents to their full potential, you also need to understand how opposing effects work.

187 of the three-reagent formulae produce three effects (the primary one, which gives name to the resulting potion, and two secondaries).