Tales of Tribute is an exciting new card game that you can play throughout Tamriel.   PVE matches and PVP matches (with an accompanying ranking system) are available.  The best part is that you receive rewards for playing.  Winning rewards are much better.  In addition to Roister’s Clubs where you can play other NPCs, you can also play other players using the Activity Finder.  You have a choice between Ranking matches or Unranked matches.

There are 2 daily quests involving Tales of Tribute.  One requires you to travel areas of Tamriel for specific matches.  You can return after winning your match or win 3 and return for an even bigger reward.  The second requires you to match against other players.  Likewise, if you can return for a reward after the first match, but you can also win up to 3 matches and return the daily for an even bigger reward. 

How To Win Tales Of Tribute

There are two primary ways to win ToT – acquire 40 Prestige or receive the favor of all 4 patrons.  If you reach 40, your opponent has one final hand to match or exceed your total but if you gain patron favor, the game is instantly concluded.  

In The Beginning

Each player begins the match with 10 cards.  6 of those cards are gold-bearing cards.  The rest of the decks are shuffled into the Tavern (center area).  There are 5 cards laid out for either player to use in each hand.  Since the first player gets the first choice of the tavern cards, the opposing player gets an extra gold for his first turn.

Turn Timer Is Active

Another important note:  there is a turn timer.  Each player has 90 seconds to complete their turn.  If 90 seconds, elapses, the turn ends automatically.  When you are ready to complete your turn, you simply activate the timer.  While playing with NPCs, I didn’t really find this an issue.  I didn’t have any issues with this in pvp games either. 

Modes Of Game Play

There are several different modes of play in ToT.  Ranked mode is where players play each other to increase their tier and standing on the ToT leaderboard.  In Casual mode, players can challenge other players without changes to their tier or standings.  

Any matches with NPCs do not affect a player’s tier or standing on the leaderboards BUT you will earn rewards for winning or losing based on the challenged NPCs difficulty rating.  NPC matches also count as progress on quests.

There is one final mode called Friendly.  This is where the game is purely for fun!

Types of Cards

There are a couple of different types of cards:  Actions, Agents, Contract Actions, and Contract Agents.  Actions are sent to your cooldown at the end of your turn, while Agents remain on the field of play until they are knocked out.

Contact cards (either contract agent or contract action) are put into play as soon as they are acquired but NEVER go to your cooldown.  At the end of your turn, any played Contract Action card returns to the Tavern’s discard.  Contract Agents remain on the playing field until they are knocked out and then return to the Tavern’s discard.

Getting A Match Started

The beginning player gets the first pick of the tavern cards, so the second player (chosen at random) gets an additional coin for their first turn.

Gold coin cards are not suited so they can be played at any time.  Typically begin gameplay with all your non-suited coin-bearing cards.  The first few turns of ToT is more about upgrading and acquiring more powerful cards from the tavern.  For 2 gold, you can use the Treasury patron to exchange a 1 gold token card for a 2 gold writ card.  

Another note:  while gaining new more powerful cards is a good thing, having too many cards can be bad.  Your cooldown cards are shuffled only when you’ve played through your deck.  The more cards there are, the lower the opportunity for those good cards to appear as often.

You are not required to spend your gold.  You lose it when you complete your turn but you are not required to spend it.  You are not required to interact with patrons before ending your turn.  And you may interact with patrons during your turn – not just at the end. 

The next play is the red-suited cards from Saint Pelin.  Both of these cards provide power and neither have combo effects so it doesn’t matter which order they are played.

Each card has a notation if the card has a combo effect.  Combos are cards played consecutively of the same suit.  You will want to make combos as the benefits can be quite rewarding in both gold and power.

Agent Cards And Combo Effects

This is an agent card.  It will cost 6 coins to purchase it.  Once purchased, the card will go into your cooldown pile.  Only when you play it later will you benefit from the effects this card offers.

Note the combo 3 effect.  This means the combo effect of this card will ONLY activate if it’s part of THREE purple-suited (Duke Of Crows) cards played in a single turn.  

Agents also have a health number at the bottom.  Once this agent cards is played, it stays active on the playing field to be used again at the next turn UNLESS the opponent clicks it (paying 3 power to remove it), uses a patron advantage, or has a counter-effect card to remove it.  

If you are attacking agent cards with power, the health number will decrease by the amount of power you use to attack it.  To attack it, you simply click it.  You do not have to attack your opponent’s agents.  But if they activate that agent, they receive the benefit listed on the card.   Likewise, if you have an agent on your table and want to activate it during the next hand, you will click it.  You are not required to use an agent every hand.  

Some agents have taunts.  This means that your ability to convert power to prestige is stifled until that agent is removed.  You can do this manually by clicking it OR it will happen automatically when you end your turn.

There are some cards and some patron interactions that allow you to remove cards from the tavern or your hand. 

While this can be a good thing to give you new cards to choose from in the tavern, this also affects what your opponent has an opportunity to get as well.

 

Turn By Turn Until Victory

All 4 Patrons’ favor is an immediate victory.  However, 40 Prestige also can win.  When you reach 40 prestige, your opponent has a final hand to match or exceed your score.  If he/she matches or exceeds, then you have a final hand to do the same.  This can continue for some time (capped at 80) until someone fails to match or exceed.  The first person to get to 80 automatically wins.

 

 

Tips For Success

The image above was from a hard-fought game with a veteran-level NPC.  He was using a new deck that offered the ability to remove Prestige from the opponent.  Because I was well stocked with gold from earlier Treasury patron interactions, I was able to purchase a lot of those cards easily punishing him for his deck choice.  I also took advantage of a patron that allowed me to create a bewilderment card (garbage card) and stuff it in his deck making what few ‘good’ cards he had nearly impossible to draw.  I think the highest Prestige he had all game was 10.  

  • use your first few hands to increase your gold with the Treasury patron – typically the higher value cards pack bigger punches
  • be sure to consider a card’s benefit before adding it to your deck – great cards will serve no purpose if you never get to use them
  • take advantage of combos whenever possible – you can look at your draw pile and your cooldown pile at any time by clicking it
  • don’t be afraid to use patrons even if they require payment by power
  • it’s okay to leave gold on the table at the end of your turn
  • always keep an eye on the patron’s favor – remember 4 patrons’ favor is an immediate victory
  • be flexible – since the tavern is made up of 4 decks of shuffled cards, you need to take advantage of opportunities when they present themselves

 

Patrons Explained

Once you complete the quest to play ToT, you will receive 4 unique card decks.  Everyone will receive the same first 4 decks.  Those decks are Saint Pelin, Grandmaster Elmene Hlaalu, Duke of Crows, and Psijic Loremaster Celarus.

Throughout the gameplay and other exploration activities of Tamriel, you can earn other decks by fragments which can then be combined into decks.  Clues can also be acquired to such deck fragments.

Each deck has a unique theme and a unique patron.  You are permitted at least one patron activity per turn and they should be used to your advantage.  You can also win the game immediately if you gain the favor of all 4 patrons.

 

PATRONS

Saint Pelin, Tribute Patron

This is one of the decks awarded with the beginning quest.

“High Rock’s Heroic stand against the Gray Hose in 1E.1029 is the stuff of legends.  How better to commemorate that grand victory than with a Tale of Tribute?  Focusing on the heroic beadle, Saint Pelin, this deck will hold your opponent at bay just like the iron gates of the Bankgkorai Garrison!”

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Saint Pelin will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Saint Pelin is in a NEUTRAL position when you interact with him, you will pay 2 Power and have 1 agent card in your cooldown.  Then the interaction will return up to 1 agent card from your cooldown to the top of your draw.  This patron will now FAVOR you.  

If Saint Pelin FAVORS you, you will pay 2 Power and have 1 agent card in your cooldown.  Then the interaction will return up to 1 agent from your cooldown to the top of your draw pile.  No other status change will occur.

If you are UNFAVORED by Saint Pelin, you will pay 2 Power and have 1 agent card in your cooldown.  Then the interaction will return up to 1 agent card from your cooldown to the top of your draw.  This patron will then become NEUTRAL.

Grandmaster Delmene Hlaalu, Tribute Patron

This is one of the decks awarded with the beginning quest.

“Of all the Great Houses of Morrowind, none can rival the insatiable greed of House Hlaalu.  Hearkening back to the end of the Four-Score War and the Hlaalu’s age of gilded glory, Grandmaster Delmene Hlaalu will guide you to ever greater prestige and profit!”

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Grandmaster Delmene Hlaalu will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Grandmaster Delmene Hlaalu is in a NEUTRAL position when you interact with him, you sacrifice 1 card you own in play that cost 1 or more coins.  Then the interaction will gain you Prestige equal to the card’s cost minus 1.  This patron will now FAVOR you.  

If Grandmaster Delmene Hlaalu FAVORS you, you sacrifice 1 card you own in play that cost 1 or more coins.  Then the interaction will gain you Prestige equal to the card’s cost minus 1.  No other status change will occur.

If you are UNFAVORED by Grandmaster Delmene Hlaalu, you will sacrifice 1 card you own in play that cost 1 or more coins.  Then the interaction will gain you Prestige equal to the card’s cost minus 1.  This patron will then become NEUTRAL.

The Duke Of Crows, Tribute Patron

This is one of the decks awarded with the beginning quest.

“Rumors of talking crows swirl in taverns and guild halls across the continent.  The Duke of Crows deck explores the origins of this strange Blackfeather fellowship and its ceaseless quest for shiny treasures!”

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Duke of Crows will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If the Duke of Crows is in a NEUTRAL position when you interact with him, you pay all your coin.  Then the interaction will gain you Power equal to the coin paid minus 1.  This patron will now FAVOR you.  

If the Duke of Crows FAVORS you, it becomes unusable.  There is no benefit.

If you are UNFAVORED by the Duke of Crows, you pay all your coin.  Then the interaction will gain you Power equal to the coin paid minus 1.  This patron will then become NEUTRAL.

Psijic Loremaster Celarus, Tribute Patron

This is one of the decks awarded with the beginning quest.

“The mysterious Psijics return to Tamriel!  Led by the enigmatic Loremaster Celarus, the Order of the Psijic attends to some mysterious business here in Tamriel – and inspires this deck of replenishment and rejuvenation.”

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Psijic Loremaster Celarus will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Psijic Loremaster Celarus is in a NEUTRAL position when you interact with him, you pay 4 coins and your opponent has 1 agent card in their active agents.  Then the interaction will place 1 of your opponent’s active agents into their cooldown.  This patron will now FAVOR you.  

If Psijic Loremaster Celarus FAVORS you, you pay 4 coins and your opponent has 1 agent card in their active agents.  Then the interaction will place 1 of your opponent’s active agents into their cooldown.  No other status change will occur.

If you are UNFAVORED by Psijic Loremaster Celarus, you pay 4 coins and your opponent has 1 agent card in their active agents.  Then the interaction will place 1 of your opponent’s active agents into their cooldown.  This patron will then become NEUTRAL.

Ansei Frandar Hunding, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

“Wield the Way of the Sword with this legendary tale of the ansei!  Telling the story of Hunding’s life, this deck provides limitless flexibility – allowing you to attack the opponent from every angle.”

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Ansei Frandar Hunding will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Ansei Frandar Hunding is in a NEUTRAL position when you interact with him, you pay 2 Power.  Then the interaction will gain you 1 coin.  This patron will now FAVOR you.  

If Ansei Frandar Hunding FAVORS you, you hold this patron’s favor until the start of your turn.  Then the interaction will gain you 1 coin. The patron’s status returns to neutral.

If you are UNFAVORED by Ansei Frandar Hunding, you pay 2 Power.  Then the interaction will gain you 1 coin.  This patron will now FAVOR you.

Red Eagle, King of the Reach, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

“Seize the savage power of the Reach!  This deck tells the tale of Reach King Faolan’s profane pact and his desperate war against the soldiers of Hestra’s legions.  What are you willing to sacrifice to achieve victory?”

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Red Eagle, King of the Reach will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Red Eagle, King of the Reach is in a NEUTRAL position when you interact with him, you pay 2 Power.  Then the interaction allows you to draw 1 card.  This patron will now FAVOR you.  

If Red Eagle, King of the Reach FAVORS you, you pay 2 Power.  Then the interaction allows you to draw 1 card.  No other status change will occur.

If you are UNFAVORED by Red Eagle, King of the Reach, you pay 2 Power.  Then the interaction allows you to draw 1 card.  This patron will then become NEUTRAL.

Sorcerer-King Orgnum, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

“Emerging from the mists of Pyandonea, the undying king of the Sea Elves sails froth to do battle!  This deck spins tales of brine and bloodshed, tracking one of Orgnum’s most devastating raids on the High Elf fleet.  Now, you can step into this villain’s soggy boots and unleash attacks of your own!”

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Sorcerer-King Orgnum will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Sorcerer-King Orgnum is in a NEUTRAL position when you interact with him, you pay 3 coins.  Then the interaction will gain you 1 Power for every 6 cards that you own, rounded down.  This patron will now FAVOR you.  

If Sorcerer-King Orgnum FAVORS you, you pay 3 coins.  Then the interaction will gain you 1 Power for every 4 cards you own, rounded down.  It will also create a Maormer Boarding Party card and place it in your cooldown.  No other status change will occur.

If you are UNFAVORED by Sorcerer-King Orgnum, you pay 3 coins.  Then the interaction will gain you 2 Power.  This patron will then become NEUTRAL.

Rajhin, The Purring Liar, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

“Trickster, thief, and . . . diety!  This deck tracks the cunning cat, Rajhin, on one of his most legendary heists – stealing the Amulet of Kings from Empress Alessia!  Is this story true?  Who can say?  The Purring Liar leaves everyone bewildered!”

You must meet the requirements for patrons before they can be used. If you do meet the requirements, the patron will glow. Your patron interaction with Rajhin, the Purring Liar will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Rajhin, the Purring Liar is in a NEUTRAL position when you interact with him, you pay 3 coins.  Then the interaction will create a bewilderment card and place it in your opponent’s cooldown.  This patron will now FAVOR you.  

If Rajhin, the Purring Liar FAVORS you, you pay 3 coins.  Then the interaction will create a bewilderment card and place it in your opponent’s cooldown.  No other status change will occur.

If you are UNFAVORED by Rajhin, the Purring Liar, you pay 3 coins.  Then the interaction will create a bewilderment card and place it in your opponent’s cooldown.  This patron will then become NEUTRAL.

The Druid King, Tribute Patron

This deck can be awarded by acquiring clues to find deck fragments.  Fragments can then be combined into the deck.

“When mountain shakes and Sower wakes The throne shall bloom again.  One choice, one will, one binding word Shall bless or curse all lands.” – The Annotated Dream of Kasorayn

You must meet the requirements for patrons before they can be used.  If you do meet the requirements, the patron will glow.  Your patron interaction with The Druid King will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If The Druid King is in the neutral position when you interact with him, you pay 2 power.  Then the interaction will allow you to replace up to 2 cards from the Tavern.  If you have created a combo 5, the Chimera will be added to your cooldown.  This Patron will now FAVOR you.

If The Druid King FAVORS you, you pay 2 power.  Then the interaction will allow you to replace up to 2 cards from the Tavern.  If you have create a combo 4, the Chimera will be added to your cooldown.  No other status change will occur.

If you are UNFAVORED by The Druid King, you pay 2 power.  Then the interaction will allow you to replace up to 2 cards from the Tavern.  This patron will then become Neutral.

Almalexia, Tribute Patron

This deck can be awarded by acquiring deck fragments.  Fragments can then be combined into the deck.

“Almalexia, also known as Mother Morrowind, is a source of compassion and sympathy.  The protector of the poor and the weak.  The Mercymother embodies the best of Dunmeri culture and purpose.” — Durillis the Theologian

You must meet the requirements for patrons before they can be used.  If you do meet the requirements, the patron will glow.  Your patron interaction with Almalexia will depend if you are neutral, favored, or unfavored.  All patrons begin neutral.  

If Almalexia is in the neutral position when you interact with her, you discard a card.  Then the interaction will allow you a reprieve by looking at the top 4 cards of your opponent’s draw pile.  Select 1 card to place in their cooldown pile.  This Patron will now FAVOR you.

If Almalexia FAVORS you, you pay 1 coin and discard a card.  Then the interaction will allow you a reprieve by looking at the top 5 cards of your opponent’s draw pile.  Select 1 card to place in their cooldown pile.    No other status change will occur.

If you are UNFAVORED by Almalexia, you pay 1 coin.  Then the interaction will allow you a reprieve by looking at the top 3 cards of your opponent’s draw pile.  Select 1 card to place in their cooldown pile.  This patron will then become Neutral.

The Treasury, Tribute Patron #9?

Indeed this is correct.  There is yet another patron and deck of cards involved in ToT.  This patron is the Treasury.  It is in every game.  The Treasury has its own cards that are mixed with the player’s 4 decks.

As you might expect, Treasury cards are coin-related.  To interact with this patron, you pay 2 coins.  In return, you choose a card (ideally a single gold coin card) that is exchanged for a writ card that grants you 2 coins the next time you use it.

The Treasury remains neutral at all times and available for 2 coins to either player.  Consequently, the Treasury does not apply to the 4-patron-favored-win condition.

 

Card Upgrade Clues

As a reward for playing Tales of Tribute, Card Clues occasionally drop from Tribute reward boxes.  You can get clues for any patrons, even if you do not yet have that deck.  Once you get a clue, it stays in your inventory until you use it.  Finding the clue will upgrade the card in question and ‘consume’ the clue from your inventory.

 

How To Obtain The Additional Decks

You will begin Tales of Tribute with 4 decks.  The other decks have to be earned.  Instructions on how to acquire each of the additional decks can be found below.

Obtaining Sorcerer-King Orgnum Deck

The Sorcerer-King Orgnum Deck is obtained by defeating five Founders of the Tales of Tribute game.

Founders play with odd decks so you must be adaptable.  You will acquire a fragment from each Founder which then rewards you with the Sorcerer-King Orgnum Deck.

 

Fillia’s Maormer Deck Fragment

Fillia can be found in Grahtwood.  Travel north from the Gray Mire Wayshrine towards the striking locale Sweetwater Cottage.  In the cottage, you can challenge Fillia to a game of ToT.

 
 

Linyia’s Maormer Deck Fragment

Linyia can be found in Craglorn.  Travel slightly southwest of the Shady Tears Wayshrine to the bridge.  Using the water, continue south and jump off the waterfall.  Continue in the water, until you arrive at a stone platform.  There you will find Linyia.

 
 

Murzaga’s Maormer Deck Fragment

Murzaga can be found in Ravenwatch Castle in Rivenspire.  Travel northeast of the Crestwood Wayshrine to find Ravenwatch Castle.  If you cannot get in the castle, you must first complete the zone quest called ‘Shornhelm Divided’.  NPC Mollier Guillon who is near the castle door will give you the quest.  Murzaga is on the second floor of the castle sitting at a table.  

Please note that unless your Tales of Tribute rank is master, she will not play you.

 
 

Nhorhim’s Maormer Deck Fragment

Nhorhim can be found in Eastmarch.  Travel northwest from the Mistmatch Wayshrine towards the striking locale the Hermit’s Hideout.  Enter the cave and you will find Nhorhim in a small room on the right of the main room.

Please note that he will not play you unless you have collected all of the other decks.

 
 

Author’s Maormer Deck Fragment

The Author is located in Coldharbour.  Travel south from the Hollow City Wayshrine to the covered area noted on the map.  She is sitting at a table behind a hanging curtain.

Please note that she will not play you unless you have defeated all of the other founders.

 
 

 

Obtaining Anseir Frandar Hunding Deck

The Ansei Frandar Hunding Deck is earned by collecting five fragments.  Drops are not guaranteed.  You may have to do these activities several times to obtain the fragments.

Delver’s Anseir Deck Fragment

This fragment is ‘found occasionally in delves on High Isle and Amenos’.  Visit any delve and kill monsters and/or bosses. 

 
Diplomat’s Anseir Deck Fragment

This fragment is found by completing the quest ‘A Chance for Peace’ on High Isle and Amenos.  This is part of the main questline for the High Isle and Amenos zone.

 
 

Geomancer’s Anseir Deck Fragment

This fragment is ‘found occasionally after sealing volcanic vents on High Isle and Amenos’.  Visit and defeat any volcanic vent on High Isle and Amenos.

 
 

Hero’s Anseir Deck Fragment

This fragment is ‘found occasionally after defeating bosses inside the Ghost Haven Bay and Spire of the Crimson Coin public dungeons’.  Visit either or both public dungeons and defeat enemies.  

 
 

Slayer’s Anseir Deck Fragment

This fragment is ‘found occasionally after defeating group bosses on High Isle and Amenos’.  Visit any of the world bosses and defeat them. 

 

 

Obtaining Rajhin, the Purring Liar Deck

The Rajhin, the Purring Liar Deck is earned by unlocking the Flower of Chivalry Achievement. 

 

 

Flower of Chivalry

In order to obtain the Rajhin, the Purring Liar Patron deck for Tales of Tribute, you must earn the Flower of Chivalry achievement.  This achievement requires that you perform acts of chivalry across High Isle.

  • Complete the quest ‘Tournament of the Heart’ – this is the same quest required to obtain Isobel as a companion.
  • Complete the quest ‘Race for Honor’ – travel west of the Garick’s Rest Wayshrine to find a chose named Cynric Ginise.
  • Complete the quest ‘The All Flags Curse’ – visit the High Isle Islet north of Steadfast Manor to find Stibbons.
  • Complete the quest ‘An Experiment with Peace’ – visit Steadfast Manor to find Armin Demalle or Mender Senna.
  • complete the quest ‘Blood, Books, and Steel’ – this is the quest for the public dungeon Spire of the Crimson Coin from Squire Rayan.
  • complete the quest ‘In Secret and Shadow’ – this is the delve quest for Death’s Valor Keep.
  • Defeat the Sable Knight – a High Isle world boss.
  • Defeat the Ascendant Execution and Ascendant Harrower – a High Isle world boss.
  • Complete the quest ‘A Final Peace’ – this is a daily quest given by NPC Daily Job Broker Wayllod for Death’s Valor Keep.

 

 

Obtaining Red Eagle, King of Reach Deck

The Red Eagle, King of Reach Deck is obtained by earning four achievements involving Tales of Tribute.  All these associated quests are given by Master Razhamad in the Gonfalon Gaming Hall.

Please note that you are required to advance in level in Tales of Tribute before you will be given the next quest.  The ‘Roister’s Roost’ can begin immediately after the tutorial.  ‘Novice No More’ will only be given once you reach level 3.  ‘A Friend Indeed’ will be given once you reach level 5.  And lastly, ‘The Tribute Champion’ will be given once you reach level 7.

 

The Roister’s Roost

Completing the Tales of Tribute quest ‘A New Venture’ will reward you with the Roister’s Roost achievement.

 

Novice No More

Completing the Tales of Tribute quest ‘The Tournament Begins’ will reward you with the Novice No More achievement.

 

A Friend Indeed

Completing the Tales of Tribute quest ‘Challenges of the Past’ will reward you with the A Friend Indeed achievement.

 

The Tribute Champion

Completing the Tales of Tribute quest ‘The Final Round’ will reward you with The Tribute Champion achievement.

 

Obtaining Druid King Deck

The Druid King deck is earns by finding five fragments.  When all fragments are obtained, the deck will be available for you to use.  Please note that you must have the Firesong DLC to acquire this deck.

Delver’s Druid Deck Fragment

Visit any delve in Galen and Y’ffelon.  Defeat enemies or bosses and you have a random chance to acquire this fragment. 

 

Dreamer’s Druid Deck Fragment

The Druid King deck requires the Firesong DLC which includes the area of Galen and Y’ffelon.  To obtain this fragment you will need to complete the quest entitled ‘The Dream of Kasorayn’.  This is the last quest in the area’s main quest line.

Geomancer’s Druid Deck Fragment

This fragment can be earned by defeating Volcanic Vents in Galen and Y’ffelon.  The fragment has a random chance to drop so you may need to defeat Volcanic Vents more than once.

 

Slayer’s Druid Deck Fragment

This fragment can be earned after defeating Galen and Y’ffelon’s world bosses.  The fragment has a random chance to drop so you may need to defeat one or both world bosses more than once.

 

Soothing Druid Deck Fragment

This fragment can be earned by completing ‘The Best of Friends’ achievement.  You do so by finding and interacting with six friendly animals in Galen and Y’ffelon.

  • Dawn’s Fancy is a horse inside the stable in Vastyr. 
  • Sulks-While-Fenced is a cow located near the Fighters Guild in Vastyr.
  • Gulgore is a dog located at the bottom of the steps of the Figher’s Guild entrance in Vastyr.
  • Stormy is a black cat located inside one of the tents on the beach north of Llanshara.
  • Rufus is a dog who is found in Glimmertarn.
  • Melianthe is a cat found at the Oaken Forge crafting area.

 

 

Obtaining Almalexia Deck

The Almalexia deck is earned by finding five fragments.  When all fragments are obtained, the deck will be available for you to use.  Please note that you must have the Necrom DLC to acquire this deck.

 

Academ’s Almalexia Deck Fragment

The Academ’s Almalexia deck fragment can be found occasionally by defeating Herald’s Seekers.  Herald’s Seekers are the large seekers needed to enter Bastion Nymics. Herald’s Seekers can be found near Edifices.

 

Delver’s Almalexia Deck Fragment

Visit any delve in the Telvanni Peninsula.  Defeat enemies or bosses and you have a random chance to acquire this fragment.

 

Hero’s Almalexia Deck Fragment

Visit the public dungeons of Gorne and The Underweave.  Defeat enemies and bosses and you have a random chance to acquire this fragment.

 

Seeker’s Almalexia Deck Fragment

In Apocrypha, you must complete the quest titled ‘Llaro’s Headache’ to obtain this deck fragment.  Retainer Balver Bemis can be located west from the Necrom Outskirts Wayshrine.

 

Llaro’s Headache

Balver Bemis, a retainer of House Telvanni, asked me to collect some grisly ingredients from across the Telvanni Peninsula to help him brew a tincture for his superior, Llaro Ralas.

Balver says that I will find the bull netch musk gland near Kemel-Ze, fungal blooms from a shroom beetle around Tel Dreloth, and a plant called the volcanic stinkhorn east of Sailenmora.

 

Slayer’s Almalexia Deck Fragment

Visit any world boss in the Telvanni Peninsula.  You have a random chance to acquire this fragment after defeating the world boss.