Cyrodiil is a large area which dominates central Tamriel and in Elder Scrolls Online it is the setting of the Alliance War which is where all of the PVP (Player Vs Player) action takes place. PVP in ESO can be complex and is a little different from other games. This guide has a bunch on information about PVP, how to get into Cyrodiil, the mechanics at work in Cyrodiil, campaigns, siege weapons, keeps and more.

 

What And Where is Cyrodiil?

Cyrodiil is that large space right in the center of Tamriel. In Cyrodiil you can participate in the Alliance War. This means that players from opposing Alliances can attack you and you can attack them. Players of the same Alliance are allies and can’t fight each other. You can take keeps, fight for control of the Elder Scrolls and crown an Emperor for you Alliance.

You can’t simply walk to Cyrodiil though, even though it borders a zone from each Alliance. You have to join a campaign first and then travel to Cyrodiil.

 

What is a Campaign?

A campaign is like a separate instance, or separate server / shard, of Cyrodiil. Each campaign looks exactly the same and consists of the same land and keeps. Campaigns are a way of splitting the population of Tamriel up into different servers to reduce lag and increase performance. Campaigns also allow for different rules – like the non-Vet campaign which only allows players who have not yet reached Veteran Rank 1 to join.

JOIN A CAMPAIGN

To access any of the campaigns press ‘L’ or open the Alliance War screen from the top menu.

You can press on the “Campaigns” tab at the top to take a look at all of the current campaigns and show the population of each campaign.

HOME CAMPAIGN AND GUEST CAMPAIGN

You can set both a home and guest campaign for each of your characters. A home campaign is where you should spend most of your time. A home campaign lets you travel to Cyrodiil via a wayshrine and you will be able to participate in the leaderboards and attempt to become Emperor.

A guest campaign lets you travel into another campaign but you won’t be able to be ranked in the leaderboards or become Emperor. Joining a guest campaign can be useful when your home campaign is full or you want to join some friends and they are in another campaign.

Once you have set a home and a guest campaign you can click on a campaign that you have chosen and select Travel To Cyrodill to join in. Sometimes there might be a queue as the campaign is full.

TRAVEL TO PLAYER

If your friends are all playing in a campaign which is not your home or your guest campaign you can still join them by opening the Group Screen or Friends Screen, right clicking on their name and selecting Travel To Player which will transport you to the wayshrine closest to them – even in Cyrodil.

 

Cyrodiil Basics

Once you are in a campaign and have traveled to Cyrodiil you can begin! If it is your first time you will have the option to complete a short tutorial which is recommended for new players. This tutorial will teach you the basics of keeps, sieges, siege weapons and scrolls. If you missed it or skipped it all of that information is available right here.

CYRODIIL ENTRANCE

Arriving in Cyrodiil will place you at one of the two entrances of your Alliance. Your Alliance has two entrances which hold wayshrines, shops, siege merchants, banks and other helpful NPCs. These areas are safe and players from opposing Alliances can’t attack you here.

TRANSITUS

The main method of transportation in Cyrodiil isn’t wayshrines it is the transitus network. This network connects the keeps that your Alliance has captured and lets you teleport to them. If a keep is under attack, or is cut off by an enemy keep you can’t teleport to it and will have to get there manually. You can see your transitus lines on the map.

Part of tactics in Cyrodiil involves cutting off enemy transitus lines and then cutting off the reinforcements travelling over the land to the battle.

ALLIANCE POINTS

Participating in PVP in Cyrodiil by taking keeps, attacking enemies and healing allies earns you Alliance Points. Alliance Points are basically the currency used in Cyrodiil. You can spend Alliance Points on siege weapons and at the various merchants located at your Alliance entrances. You can even buy things like glyphs, weapons and armor from merchants in Cyrodiil using Alliance Points.

ALLIANCE WAR RANKS

As you fight in Cyrodiil you will level up your PVP Rank which also levels your Alliance War Skill Lines which can provide you with some nifty skills to use in PVP. There are 50 PVP Ranks and each couple of levels grants you a new title. You will also gain a Skill Point for each PVP Rank.

SIEGE EQUIPMENT

Siege equipment includes all of the weapons and equipment which is useful in a siege – things like ballista, boiling oil, rams, trebuchet and catapults. You can purchase siege weapons from a Siege Merchant located at each entrance for your Alliance and also in each of your captured keeps, resources and outposts.

KEEPS

Keeps are probably the most important or most common aspect of fighting in Cyrodiil. Scattered around the place are large forts and castles which can be captured by each of the three Alliances. Keeps all have an outer wall and an inner fort. They all follow a similar layout however the terrain and some specifics vary from keep to keep.

Captured keeps allow the transitus shrines to work and this allows easy and quick movement around the battlefield.

RESOURCES

Resources are the three mills that surround each keep. There is the Lumber Mill, the Farm and the Mine. If your Alliance owns a keep thoses resources will level up over time and provide bonuses to the defense of the keep.

  • Lumber Mill – The Lumber Mill gives the doors of your keep more strength.
  • Farm – The Farm gives the NPC guards of your keep more Health.

Mine – The Mine gives all of the walls of your keep more strength to take more hits.

Resources are important and if your keep loses all of its resources to an enemy this will cut off transitus transportation.

 

 

Taking Keeps

Your Alliance can try to take an enemy keep at any time. To take a keep and convert it to your Alliance enough allies must first break the outer wall, then the inner wall and then finally take each of the two flags inside the keep itself. Allies standing on the flags will all help to take that flag and convert it to your Alliance.

This might sound simple but it can be a long and complex process. It is often wise to take at least one resource of the keep before attacking as this will give you an area to fall back to if things get tough. You can use the support of friendly NPCs at that resource to defend your allies when you do have to fall back. Taking a resource may alert the enemy of your presence, however, and might result in quick reinforcements of defenders.

WALLS

The outer wall is strong and large. Siege weapons will be required to break it down. Stone Trebuchets and Ballistae are the best at damaging a keep wall. If your Alliance gathers enough players to operate the siege weapons the wall can come down in a couple of minutes. Defenders of the keep will, of course, try to destroy your siege weapons and kill your allies. They might also use siege weapons like Fire Ballistae and Boiling Oil to defend the hole in their wall.

Your Alliance might decide that it has enough players to directly attack the front door. This is not a good idea with few players as guards are constantly watching the front door. With a lot of players, however, you can use Rams to quickly bash down the front doors. This might result in a quicker entrance with enough players.

Once the wall is down your Alliance can pour in and start to take down the inner wall. There are NPCs inside the keep wall and these are Veteran Rank 12 so they can be a pain. Enemy players are even worse and they can be sneaking about ready to attack your allies on siege weapons.

The inner wall is similar to the outer wall and will eventually fall if enough siege weapons are operating and you are not killed by the guards or by defenders. There is also a front door which can be opened with Rams however this is defended pretty well and enemy players can rain down Boiling Oil on to your allies while they are trying to break open the door.

FLAGS

Once the inner wall is down your Alliance must storm the keep and take the two flags inside. Flags will convert to your Alliance if enough allies all stand on the flag at the same time and remain alive for about 20 seconds while the flag changes. There are two flags inside the keep. The flags will be heavily guarded by NPCs and players and due to the close quarters things can get confusing! There are archers and mages on the top level, up some stairs on either side of the flags, and these will fire damaging arrows and fireballs while you are trying to take the flags.

It might take your Alliance only 10 minutes to take a lightly defended keep with enough players. It might also take several hours of painstaking work to take a fully defended keep. Your Alliance might also be “wiped” which means that all of your allies were slain and it is likely that the enemies defending the keep will launch a counter attack towards your own Alliances closest keep.

OUTPOSTS

Outposts are small forts located between two keeps which can be captured by an Alliance. There are only three outposts – Sejanus, Nikel and Bleakers – and these are near the centre of Cyrodiil and separate the home keeps of each Alliance. Outposts are much easier to capture compared to keeps as they only have one wall to break through and one flag to capture inside. Outposts are defended by several NPC guards and often enemy players as well.

You can travel to an outpost using the transitus network as long as the outpost in connected to a friendly keep. You can NOT use the transitus network once you arrive at an outpost. Travelling to an outpost is a one way trip with the transitus network.

 

Scrolls

The Elder Scrolls are very important in Cyrodiil. There are six scrolls and these all have a home temple where they are supposed to reside. Scrolls give useful bonuses to players of your Alliance if you have them inside the temples. You can also take enemy scrolls from the enemy’s temples and house them in one of your captured keeps. This will give your entire Alliance even more bonuses.

All temples are located behind gates near the entrances of each Alliance. These gates don’t open unless an enemy Alliance has taken the keeps leading up to the gates.

 

 

Emperor

If your Alliance captures all of the six inner keeps which surround the Imperial City in the centre of Cyrodiil then the player in your Alliance with most Alliance Points at the time will be crowned Emperor.

If your Alliance has an Emperor then you and your allies will all gain a significant Health bonus. Being crowned Emperor is a significant achievement and will unlock a title and a dye color plus a new Skill Line. When a player is Emperor they will gain many bonuses to their stats which will make them very powerful compared to other players. It is possible to kill an Emperor, however, and this awards an achievement.

An Emperor will remain crowned until all six inner keeps have been lost. The now ex-Emperor will lose most of the bonuses but will retain a couple of small bonuses from the Emperor Skill Line.

Being crowned as Emperor is a difficult task which is out of reach for most players. To be at the top of the leaderboards takes a lot of time and maintaining that position requires significant play time.

 

Tips For Cyrodiil Success

  • Remember to place your siege equipment in your quick slots by opening your inventory (‘I’) and pressing ‘Q’ and then dragging them over. This is also how you use repair kits!
  • It is wise to stick with a group, especially if you are new to Cyrodiil. This might ensure that you are not killed constantly as you learn the complexities of PVP in ESO. Group combat is also quite fun and you can contribute as a support role as well!
  • Remember to stock up on siege weapons with your Alliance Points. There are a lot of situations where good placement of a siege weapon can turn a battle or repel enemies.
  • The general rule is fire siege weapons for enemy players and stone siege weapons for enemy walls and keeps. The fire siege weapons, like Fire Ballista, deal damage over time to enemy players. The stone weapons, like a normal Ballista, deal good damage to walls. Also, Meat Bag catapults are good mainly when used in conjunction with a Fire Ballista or Trebuchet. Meat Bags catapult will reduce the healing of enemies and the fire weapons will deal the damage.
  • Aim for the walls and not the door! When you are attacking an enemy keep wall make sure that your Alliance is all aiming and hitting the walls and not the actual wood door. The walls generally go much faster and attacking a door is only viable when bashing down the front doors with a ram.
  • Make sure you take the Bounty Missions from the Bounty Mission Board. This gives you the Kill 20 Players quest which can be completed while you battle in Cyrodiil and earns you a little EXP, Alliance Points and some gold. These quests are repeatable as well!
  • If you are looking for a group to join you can type LFG (Looking For Group) in Zone Chat (/z) and public groups might invite you. Make sure you are not in another group already as you can’t be invited if that is the case.
  • If you do join a group listen to the group leader and stay with the group. This will often result in better performance, a more cohesive team and better results for your Alliance.
  • You can venture off on your own in Cyrodiil to cut of enemies, find SkyShards, collect LoreBooks and even do some quests. If you are going to do these things it is probably best to join a less populated campaign to avoid being killed too often.
  • Leave or exit Cyrodiil by travelling to one of your Alliance entrances and use the wayshrine there.

 

A Video Guide for Campaigns can be found on our Youtube Channel by clicking Here